Gloom
Card
game created by Keith Baker with art by Scott Reeves
Published by Atlas Games
Plot
Summary: In
Gloom, each player assumes control of the fate of an eccentric family of
misfits (consisting of five people). The goal of the game is sad, but simple:
Each player wants their characters to suffer the greatest tragedies possible
lowering their self-worth before passing on to death while trying to cheer
their opponents' characters with marriages and other happy occasions that pile
on positive self-worth points. Once a player has killed off all five of their
family members, the game ends. The player with the lowest total family
self-worth score wins.
Critical
Evaluation:
Gloom appeals to both girls and guys of all ages. Teens get a kick out of the
Addams Family-esque characters and the hilarious alliterative mishaps and good
things that can be played on characters (such as Pursued by Poodles or Mocked
by Midgets). The cards are made of transparent plastic, which allows multiple
modifier cards to be played on top of the same character card and since the
cards are transparent elements from previously played modifier cards either
show through or are obscured by those played above them. Asides from the dark
humor, the greatest thing about Gloom is its storytelling aspect. You can’t
just play a modifier card on a character—you have to create a whole narrative
back story for why such a thing has befallen the character. The longer the game
goes on, the more of a story you have to recall for each character (20 total)
when adding on the good and bad events. I have a group of teens who are very
random (so much so we actually have a club called Random Club where we have no
idea what we will end up doing for the evening). They absolutely adore Gloom
because they get the chance to create random, outrageous stories. It may be
morbid but it is a creative way to teach teens about the various elements of
fiction writing as they draft back stories for their characters.
Reader's
Annotation:
N/A
Author
Information: N/A
Genre: Horror (Card Game), Humor (Card
Game)
Curriculum
Ties: Storytelling
Booktalking
Ideas: N/A
Reading
Level/Interest Age:
15+
Challenge
Issues:
Many might complain at the thought of a game where the goal is to kill your
characters off. There might also be complaints about its morbid nature.
Challenge
Defense: If
this book were challenged, I would make sure the library has a Challenge
Defense File ready for such a situation. Inside the Challenge Defense File,
librarians and the public could find:
·
A
copy of the American Library Association’s Library
Bill of Rights. (Can be found and printed from ALA’s website at http://www.ala.org/advocacy/intfreedom/librarybill)
·
A
copy of the American Library Association’s Freedom to Read Statement (Can be
found and printed from ALA’s
website at http://www.ala.org/offices/oif/statementspols/ftrstatement/freedomreadstatement)
·
A
copy of the library’s own selection policy (my library, the La Vista Public
Library, has a policy but it is not online so I can’t link to it as an
example).
·
A
copy of the library’s citizen’s complaint/reconsideration form (my library, the
La Vista Public Library’s, form is called the City of La Vista Service Request form).
·
Copies
of reviews—both good and bad—from reputable library and publishing services to
justify why a book was selected for inclusion in the collection. These include
not only reviews from such journals as School
Library Journal, VOYA, Horn Book, Publishers Weekly, and Booklist, but also any mention of books
on YALSA lists and other copies of articles about any awards or nominations
such books may have received.
·
Include
a short rationale file for other coworkers so if the librarian in charge of
selecting materials is not available when a challenge occurs the other staff
members have some information to go by (the rational would include such
information as a short summary, what could be challenged, reviews, awards and
nominations, etc.)
·
Include
for staff members a copy of “Strategies and Tips for Dealing with Challenges to
Library Materials,” a document written by the American Library Association.
Make sure that staff reviews this document periodically so they are prepared
and know how to face such situations. (Can be found and printed from ALA’s website at http://www.ala.org/advocacy/banned/challengeslibrarymaterials/copingwithchallenges/strategiestips)
Reason
for Inclusion: While a complex game, if you have the right
teens with patience to play it you will get diehard fans. Also, unlike passive
games played on the Wii or Xbox, Gloom is a “complex” card game that
incorporates a number of valuable skills.
References: N/A
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